Chapter 10. Creating DGBL Lesson Plans & Curricula
This chapter takes what we've learned up to this point and builds a template for lesson plans that make use of games. It starts with a fairly standard lesson plan template (such as the one developed by Grant Wiggins, or the framework outlined by the London Knowledge Lab “Learning Designer”, adapts it for use with a game, and develops several lesson and unit plans using that template.
At least one or two will make use of the game analyzed in the previous section. Possibilities include: September 12; MathBlaster; Ossy Osmosis; Oregon Trail, The Sims (or Civilization); Going Home; Portal; Minecraft.
Since some of these games are less than perfect, it will provide an opportunity to show how to take advantage of what a game has to offer even if it isn't perfect.
For the medium scale and semester long plans, we switch to a different format that is a little more generalized. This chapter will discuss the use of games over a longer period of time, such as an entire semester or even multiple semesters. It considers what we learned from creating the lesson plans in the last chapter and discusses how one might plan for extended use, not unlike studying a novel or using a textbook over a whole course.
- Introduction
- Lesson Plans for Games
- Anatomy of a Lesson Plan
- Template: Single Lesson
- Template: Unit
- Using Games as a Long-Term Resource
- Template: Semester