book:ch06

This chapter will take readers through a step by step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.

  1. Introduction
  2. What's Important in a Game for Learning?
  3. Decorative Media Principle
  4. Becker's Lazy Test (a.k.a. The BLT)
  5. The Four Pillars
    1. Gameplay
    2. Educational Content
    3. Teacher Support
    4. Magic Bullet Rating
  6. Analyzing Games for Learning
  • book/ch06.txt
  • Last modified: 2015/05/18 18:00
  • by becker