Chapter 6. Evaluating Games
This chapter will take readers through a step by step process for analyzing games that will highlight the key issues associated with the use of games in the classroom.
- Introduction
- What's Important in a Game for Learning?
- Decorative Media Principle
- Becker's Lazy Test (a.k.a. The BLT)
- The Four Pillars
- Gameplay
- Educational Content
- Teacher Support
- Magic Bullet Rating
- Analyzing Games for Learning