Chapter 5. A Magic Bullet
This chapter describes my Magic Bullet model for analyzing the learning in a game and how the balance of the various parts can affect the game's potential for use in a learning context. I first outline the ideal, and then go on to explain how to assess a game that deviates from the ideal.
Chapter Goals
- Understand the magic bullet model
- Be able to use it to analyze a game
- Introduction
- Informal Research
- Formal Research on Games
- Playing Games
- A Better Way
- The Magic Bullet Model
- Things We CAN Learn
- Things We MUST Learn
- External Learning
- Collateral Learning
- Variations on a Theme
- Magic Bullet for Education
- Operational Learning
- Educational Learning
- Elective Learning