The History Game Canada is a mod pack for Civ3 Conquest v1.22 and Civ3 Complete that is based on the History of Canada. It is intended as a playable fun addition to the Civilization game with a wealth of custom Canadian content. It’s very much a game of 'What if ? '; where players can toy with outcomes, now etched in history, but once hanging in the balance. It explores the parameters of history rather than the events, and allows players to live questions like … ”What if the Huron had displaced the 5 Nations Confederacy rather than the other way around?”; or “What if the French had retained Canada, and the English colonies to the East and South had failed to prosper?”
source: http://www.historycanadagame.com/page.php?id=367
Each of the following elements are rated according to the scale below:
Most should include a brief explanation if possible.
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How well does it deliver on its educational objectives?
| | The game contains accurate information. |
| | It appears to meet the educational objectives. |
| | Required learning in the game includes the educational objectives. |
This section provides general assessment and review of the educational content of the game.
Accuracy Even though no game can be completely accurate, it is crucial that all of the facts associated with the learning objectives be correct, and that the needed concepts and principles are clear. There should be nothing here that is misleading.
Meets Objectives It is not possible to guarantee that any particular objective will be met in an educational object like this, but it is possible to assess whether or not it provides the necessary 'raw materials'.
Integration of Must Learn Objectives In a serious game it is essential that the desired learning outcomes be part of the required interactions of the game. It should not be possible to get through by brute force or by random chance. It should not be possible to get through the game while ignoring the learning objectives.
Where possible, links to studies using this game in educational settings are listed and studies cited.
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For an explanation, see: Instructional Ethology
[How does it work?] What player or other actions elicit the response, and how is it modified by changes in input?
| | Support / Function / Purpose |
[What is it for?] How does the behaviour of the game help it to ‘succeed’ in the goal of helping players get through to the end?
| | Game Ontogeny (Development, or Flow) |
[How does it develop (change) during play?] How does the game's behaviour change as players advance (as from level to level), and what changes in the player are needed for the behaviour to be modified?
| | Classification / Evolution |
[How did it evolve?] How does the game’s behaviour compare with other games in the same genre and how is it related to other genres?