7 Ways to Use Games in the Classroom

There are many ways to use games in the classroom. Games can be used as:

  1. Content - The content of the game directly addresses some curricular need.
  2. Example - In this case the game is being used as an example of or an artifact that supports what is being taught.
  3. Inspiration - Games can be used as inspiration for creative writing, for construction, as examples of scenarios, or as role models.
  4. Art - Some games have a unique artistic style that is worth studying.
  5. Medium - This is the constructionist approach to learning by making a game about the topic or concept being taught.
  6. Literature - Games can offer unique perspectives on narrative and some can be studied as literature.
  7. Environment - Sometimes a game can provide an environment for some activity or part of a lesson, even if it does not address the curricular needs directly.

I'm almost done with the final draft of my book and it includes a number of lists:

  • 20 Learning Theories Embodied in Games
  • 15 Instructional Theories Embodied in Games
  • 12 Instructional Design Models For Using Games in the Classroom
  • 15 Ways to Use Games in the Classroom
  • 101 Instructional Strategies for Use with Games

The book provides much more detail than the list above, but I will be offering sneak peeks of some of these lists over the next few months. Of course you'll have to wait for the book to get all of them.

You could leave a comment if you were logged in.
  • bookblog/7_ways_to_use_games_in_the_classroom.txt
  • Last modified: 2015/07/04 11:54
  • by becker